﻿using System;
using System.Diagnostics;
using UnityEngine;

namespace MMD4Mecanim
{
	// Token: 0x0200008F RID: 143
	public static class M4MDebug
	{
		// Token: 0x0600031E RID: 798 RVA: 0x000195B1 File Offset: 0x000177B1
		[Conditional("MMD4MECANIM_DEBUG")]
		public static void Log(string msg)
		{
			UnityEngine.Debug.Log(msg);
		}

		// Token: 0x0600031F RID: 799 RVA: 0x000195B9 File Offset: 0x000177B9
		[Conditional("MMD4MECANIM_DEBUG")]
		public static void LogWarning(string msg)
		{
			UnityEngine.Debug.LogWarning(msg);
		}

		// Token: 0x06000320 RID: 800 RVA: 0x000195C1 File Offset: 0x000177C1
		[Conditional("MMD4MECANIM_DEBUG")]
		public static void LogError(string msg)
		{
			UnityEngine.Debug.LogError(msg);
		}

		// Token: 0x06000321 RID: 801 RVA: 0x000195C9 File Offset: 0x000177C9
		[Conditional("MMD4MECANIM_DEBUG")]
		public static void Assert(bool cmp)
		{
			if (!cmp)
			{
				UnityEngine.Debug.Break();
			}
		}
	}
}
